Sound that finishes the picture.
Sound design, mixing, sweetening, and dialogue editing for broadcast, film, and video games, handled by a trained engineer from first cut to final mix.
What I do
Full-service audio post, one engineer across the whole job, so the sound stays coherent from spot to spot.
Sound design
Original effects and textures built to picture, from subtle sweetening to full soundscapes.
Mixing & sweetening
Balanced, broadcast-ready mixes. Dialogue, music, and effects sitting where they belong.
Dialogue & ADR
Recording, editing, and cleanup for clean, intelligible dialogue cut to the frame.
Music & scoring
Original cues and music editing, arranged and placed to carry the story.
Selected work
A selection of audio work from over the years: sound design, sweetening, VO recording, mixing, and editing. Got something in the works? I’d love to help. Reach out anytime.
Studio
A trained engineer on the whole chain: record, design, edit, mix.
Years of broadcast, commercial, and game post mean the sound arrives finished: clean dialogue, considered design, and a mix that translates from a phone speaker to a broadcast chain.
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Pro Tools, FMOD, Unity
Post mixed in Pro Tools; interactive game audio built in FMOD and Unity.
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Deliver-ready files
Mixed and mastered to your spec: stems or stereo, leveled for the platform.
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One ear, whole job
Design, dialogue, and mix handled by the same engineer, so nothing drifts between passes.
Contact
Tell me about your project at
info@emilyaudio.com
and let’s finish it in sound.